Unless otherwise stated all Rugby, bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.
Unless otherwise stated Rugby League nines match bets are settled on the specific tournament regulation play and exclude extra-time if played.
If a venue is changed from the one advertised, then all bets on that match are void.
In the event of a change of opponent from the one advertised then all bets for that match are void.
All bets are void apart from markets where the outcome is already determined.
Are void unless re-arranged and played in the same 'Rugby Week' (Monday - Sunday inclusive UK time).
Handicap Betting/Alternative Handicap Betting (Including In-Play) - In 2-Way markets bets are void in the event of a tie.
Total Points 2-Way/Alternative Total Points 2-Way/Team Total Points 2-Way - Where scores are level with the total points taken then bets will be void.
Match and Team Totals/Alternative Totals (Including In-Play) - In 2-Way markets, where scores are level with the total points taken then bets will be void.
Draw-No-Bet - If the game finishes in a draw then bets will be settled as a Push.
1st/2nd Half Draw-No-Bet - If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as a Push.
Next Try 2-Way - Where there is no next try scored then bets will be void.
Total Tries/Team Total Tries/Most Tries Markets (including alternatives) - In 2-Way markets where scores are level with the quote taken then bets will be void. For these markets try includes penalty try.
First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score 1st Try/Last Scoring Play of 1st Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try/Time of 1st Try/Team Time of 1st Try - For all these markets try includes penalty try. For all scoring play markets conversions do not count.
Team Scoring First Wins Game - Includes extra-time if played.
Score 1st Try/1st Half Result - Predict the Team to score 1st try, combined with the 1st Half Result. A price is quoted for No Try scorer. For this market try includes a penalty try.
Score 1st Try/Match Result - Predict the Team to score 1st try, combined with the Full Time Result, excluding extra-time if played. A price is quoted for No Try scorer. For this market try includes a penalty try.
Score 1st and Match Result/Score 1st Try and Outcome - Predict the Team to score 1st or 1st try, combined with the match result/outcome, excluding extra-time if played
Half-Time/Full-Time Winning Margin Double - Predict the team and winning margin combinations at half-time and full-time excluding extra-time if played. In the event of the half-time or full-time result ending in a Tie, then bets will be settled on Any Other option.
Score 1st, Lead at Half Time and Win at Full time - Predict the outcome of all three. In the event of the combination not being offered then bets will be settled on Any Other option.
Highest Scoring Half/Team With Highest Scoring Half - The second half total excludes extra-time if played.
Double Result - Predict the result at half-time and end of regulation time.
Winning Margin Including Exact and Alternative - For settlement purposes the margin at full-time is used (Tie option is available). Specifically for Winning Margin 4-Way in the event of a Tie (not quoted), then bets will be void.
Race to Markets - Predict the team to reach a specified point total first (Neither is an available option).
Team to Reach Markets - Predict the team to reach a specified point total.
Half Betting - 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played.
Lance Todd Trophy - Applies to the Rugby League Challenge Cup Final. The Man of the Match is decided at the end of the game and awarded the Lance Todd Trophy. Prices are offered for each player participating in the match.
Match Outcome(4-Way)/Win In Extra Time/To Lift Trophy/To Qualify/Will the Game Go to Golden Point/Will the Game Go to Overtime - settlement will include extra time if played.
Tribet - If the match ends in a Tie, bets will be settled as Any Other Result option.
In-Play To Win in Overtime/To Qualify/To Lift Trophy
Where offered, all markets will be settled including all periods of Overtime if played.
In-Play Half Betting
For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played, and in the event of 2-Way half markets finishing in a draw then bets will be settled as a Push; with the exception of any half markets listed in the above In-Play 2-Way Market Betting
Including Golden Point/Overtime section.
Highest Scoring Team - Handicap
All scheduled games must be completed for bets to stand. Settlement will include the handicap added to the selected team's score. Dead-heat rules apply.
Total Team Tries
Penalty tries count. Bets stand on regulation time only.
10 Minute Betting
The designated 10-minute period must be completed for bets to stand, unless the specific market outcome is already determined.
10 Minute Total Points Odd/Even 2-Way - Zero counts as Even for settlement purposes.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
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